Summary of TGI research around white working class boys


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Research findings – White, Working Class or C2DE Boys

The National Year of Reading commissioned research to help us understand and develop a richer picture of one or our key target audiences, white working class (or C2DE) boys aged 11-15.


Contents

The research covers such things as:

  • their attitudes to reading and general literary traits
  • wider beliefs and worldview
  • media consumption
  • interests and hobbies
  • people they admire etc

The research compares this audience to all youths aged 11-19.

The researchers used TGI (Target Group Index) which is the most widely used and highly regarded continuous data source for understanding customer types in a particular market, using a sample of 26,000 people. Information is mined from an extensive multiple-choice self-completion questionnaire and is the most robust large scale study of attitudes and opinions in the country, used by marketeers, researchers and media agencies.


Report headlines

Reading

  • They do read – but they are more likely to do so for help with school work than for enjoyment
  • One third ‘really enjoy’ reading books but a similar amount read less due to being online
  • Sports books, annuals and adventure are their favourite types of books
  • They are most likely to read football and game-playing magazines
  • Parents are key for advice in all areas of their life (music, films, fashion etc) but not for books and reading
  • They ask teachers for advice for about books but one third consult no one
  • Over 40% buy their books from WH Smith
  • Parents are the likely source for obtaining books
  • They are more likely to be light readers of books in comparison with all youths
  • They are likely to read the red top tabloids (via parents)


On-line activity

  • Over 80% access the internet at home through a computer
  • They are most likely to access the internet in the library compared to the average
  • They are likely to visit online adventure games such as Runescape and Gameplay
  • But they are less likely to visit social networking sites such as Facebook and Myspace
  • They are likely to go online to visit ‘virtual worlds’, play games and to study


Lifestyle

  • Friendship, belonging and peer approval is key
  • They generally get on and enjoy spending time with their family
  • They want to be rich and famous
  • Sport is important to them for enjoyment, health and social reasons
  • They enjoy, engage with and appreciate good advertising
  • They have a fairly healthy concern for the environment
  • TV, computers and the internet are valued and dominate leisure time


In summary

  • They do read – but they are more likely to do so for help with school work than for enjoyment
  • They favour annuals, books and magazines about sport or adventure
  • Time spent online is key – it has encroached upon their reading time but it is also a way of getting them into libraries
  • They are very much interested in sport, playing video games (online and consoles) and watching TV
  • They are optimistic, concerned about the environment, value friendships and family as well as being brand and outwardly focussed
  • Fast food, sports and mobile phone brands are most likely to be considered cool
  • Parents are key for advice in all areas of their life (music, films, fashion etc) apart from books and reading
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